TDM #1, arc 1.0: we drift like worried fire
BUFF
Bonded of The Sorrowweld will find that the NPCs are especially friendly to them this month. Seriously, they just keep trying to give you things. It might get annoying.
DEBUFF
For those who are bonded to Tarnished Az-Mehet, you keep seeing shadows out of the corner of your eye on every screen in the ship, even your datapad. Something is lurking.
At first, you feel a pull. In which direction, you do not know. When a portal of shimmering black and glittering stars appears in front of you, it only seems natural to step into it. On the journey, it is as if you see everything: ancient galaxies wheeling through space, cultures born and growing and leaving their planets, lights creeping over landmasses and them winking out all at once. You see the hungry arm of a black hole, an enigmatic smile under a mirrored mask, a fist clenched tight around an endless sword. Fangs shining in starlight, bandaged feet that have traveled so many miles and still remain sturdy, and code shattering under titanium will.
And then your feet touch solid ground again, and what you have seen is suddenly hard to recall, the merest of glimpses springing to mind when you try to think back.
All you know is that you witnessed something enormous, something you probably shouldn't have seen.
As you struggle to refocus your gaze, all you see for a long moment is white. White walls, white floor. Narrow white cots lined up against a wall, screens blinking above them in tones of soothing aqua and mint. You are in a medbay — a highly advanced one, given the lack of bulky machinery — but perhaps the most eye-catching thing about the room is a long window showing endless black and twinkling stars outside.
Before you can give voice to any thoughts, a small robot flutters toward you, and perches on the back of a chair. "Hello, Wayfarer!" the birdform chirps cheerfully. "I imagine you must have many questions; allow me to enlighten you! You have fallen victim to a quantum accident and have been pulled to another universe, but the Ascendants, in their generosity, intercepted your signal and brought you here so that you did not wind up in empty space. You are aboard the Theorem of the Astral Rose; our mission is to explore uncharted space and search for the Song!"
They pause, thinking, their little blue eye aglow, and then brighten.
"Oh! Introductions are in order! I am Starling's Lament in Flight, but you may call me Starling's Lament. I am one of the Hosts of this exploration vessel; we will do everything we can to ensure a safe voyage for you. Unfortunately, at this moment, we cannot send you home. The Ascendants have indicated that their search for the Song may play some key role in doing so." They whistle a merry tune. "Please enjoy your stay!"
When you manage to get your wits about you -- it's a bumpy ride between universes! -- you start to leave the medbay. Starling's Lament has indicated that you are free to explore the ship, and nowhere is off limits to you. As you leave the cool white tones of the medbay behind, a hallway stretches out in front of you. Both sides are transparent, offering a view into the long dark of space beyond. However, unlike deep space, there is currently quite a lot to see.
On the left lays the broad curve of a planet, lush green landmass and white clouds skidding across its surface. Its star is just sinking behind it, lighting up the very edge of its atmosphere in tones of engine-burn orange and ozone blue, as long shadows cast by enormous space elevators creep across the landmasses. Its most eye-catching feature, however, are the hexagonal structures webbed across its surface, connected by fine corridors with all the geometric precision of woven spider's silk. You can just barely see the tiny dots of spaceships flowing around them, docking, embarking, shuttling between them.
"That is the Redline Trading Post." You hear a tiny whisper, and look up to see another robot — a beetleform, this time, with a shiny dotted shell — watching you curiously from its place on the ceiling. In fact, there are a number of other Hosts doing the exact same thing; a snakeform coiled around a barrier rail, a catform with bright yellow eyes peeking around the corner, a chirping droneform hovering some distance down the hallway. They're all fascinated by you. "But we will be departing soon. You will not get to taste the Galactic Snowball Nova-Cream, the shining culinary jewel of Redline. Sorry. I hear it is very tasty."
You look to your right, away from the planet and the Redline post, to gaze out into the depths of space. In the distance, there is a nebula, its gasses lit up in shades of coral pink and deep purple. It is pockmarked with stars both young and old, newborn stellar entities cradled in the depths of its life-making dust. Set against the dark of space, it is a flower in bloom.
It's beautiful, except—
The longer you look at it, the more something nags at the corner of your mind. A memory glances across your thoughts, unbidden. Something you hoped for, maybe; or something you fear. Whatever the memory, as you gaze at the nebula, a small piece of it curls, shaping in response to your memory. It is your face, reflected perfectly. Smiling, or howling in anger, or weeping.
Eventually, the nebula will go back to normal. But for now, it reflects the fears and triumphs of the new Wayfarers, a mirror held up in the darkness of space.
Once you make it into the bulk of the ship, the Hosts inform you that as they have just restocked all essential supplies, they will be throwing a party in your honor, and they hope you will sample the food.
Maybe you're incredibly dubious about this. Maybe you're starving after your long journey. Either way, you find yourself in the mess hall. It's less like a traditional mess hall and more like a park full of food trucks with seating in the middle. The food trucks are bright and eye-catching, Hosts serving huge heaps of food from their interiors, as their signs advertise everything from Earthen Ancient Egyptian food (As Close As We Can Reconstruct It!) to Raxalar Black Stew (New and Improved: Now Free Of Grit!).
Real grass is underfoot, and the picnic-style seating in the middle appears to be real wood. The lighting is a myriad; whimsical string lights strung between the trucks, floating globe lights playfully dancing like fireflies, and the luminescence of a dogform's patterns and a droneform's enormous eyes and a flyform's glittering trail. The Hosts are clearly excited.
And if the food happens to have... some kind of effect?
Well, the Hosts say, that's only to be expected! The attention of an Edict may, for a nano-second, turn toward the start of this voyage, and that's bound to make anything go a little wonky. Also, they've used some ingredients from the local system, and it's only customary there to share some thoughts and ideas and memories when you eat together. How else can you properly get to know each other?
This may or may not look appealing to you depending on your sensibilities, but it does smell incredible. Soft, savory red meat paired with the fragrant, earthy scent of the vegetable. The Red Buffalo is perfectly seared, and if you poke them cautiously, you'll find the spikes are entirely edible, as long as you chew well enough. If Wayfarers eat this, they will find themselves sharing a memory with the nearest person, a vision of the last time they were truly happy.
It seems the Hosts aren't quite sure of the appropriate alcohol content of substances, as this will burn all the way down, chased by a cool, sparkly feeling all the way down one's esophagus. It tastes of sweetly sour plums, and a potential hangover tomorrow morning. Wayfarers that imbibe this alcohol beverage will start overhearing the thoughts of those around them, as if they are perfectly in tune with everyone.
Ah, a perfectly homey looking meal, sweet and savory, gently steaming. These are a must-try for any Wayfarer with a sweet tooth, proudly boasting of the agricultural and apiary skill of a nearby alien culture. The buns are perfectly fluffy, the spiced honey is warming. What's not to love? After eating this, Wayfarers will find themselves and the nearest person sharing a vision of themselves as they might have been had they gone down the worst possible path in their life.
This isn't the Cherry Cola! you may or may not be familiar with, but it's interesting that whatever alien came up with this came up with the same Earth word. Or maybe the Hosts got it from Earth? Either way, it's fizzy, it's sparkly, it makes you feel like you're floating on rainbow bubbles. Upon drinking this, imbibers will telepathically project outward a vision of the most beautiful thing they've ever seen.
Dear god. What is it? Who came up with this? Who is even brave enough to try this? It certainly… has a taste. It… has an appearance. Whether either of these things are good is in the eye of the beholder. Wayfarers adventurous enough to put this in their mouths (or other eating appendages) will find themselves uncontrollably speaking aloud of the thing they long for the most.
Eventually, it comes time to launch.
The Hosts are a blur of activity, some of them packing up more delicate equipment in case of errant gravity waves during initial propulsion, some of them herding the Wayfarers into a seating area reserved specifically for the safety of its occupants during launch, deceleration, and rare turbulence. You are informed that engine flare will be so bright it will rival a star for the next twenty-five hours of engine start-up burn, but you will only need to stay strapped in for half an hour or so.
As the Theorem's enormous engines start cycling, the entire ship seems to hum in melodic song. And after everybody is strapped in, that's when the intensity starts. Gravity seems to want to push everything toward the stern, and Wayfarers are pressed hard against their seats with the inertia. After half an hour, the Hosts cheerily announce that everybody is free to get up and move around — but you might want to stay near a window, as they will be doing a low dive through the nearby planet's second moon's atmosphere, and it will be quite the sight.
Soon enough, the moon becomes visible. It is of unbroken crimson red, though subtle shifting in its surface lets you guess that it's water rather than earth. And then, as the Theorem rolls gently to the side, the view in the windows nearly perfectly split between moon and space, that's when you see them, swimming through the atmosphere.
To call them fish would be inaccurate — they are not in an ocean, or any body of water — and yet, that will be the word that springs to mind for most Wayfarers. Some of them are sleek and small, schooling in packs of shimmering white and ochre. Others are long and pointed, appendages pointed backward to exude a bright pink gas that propels them forward and which trails after them like oil slicks in the air. The locals call them x'enuda, the Hosts tell you, a combination of words that mean to fly and cunning prey.
They swim closer, swarming outside of the window. Some of them swim through, phasing through the shielding and windows alike, to dance gently in the interior of the Theorem, darting to and fro. If any Wayfarers find themselves curious enough to reach out and touch these creatures, they will find themselves similarly phased, capable of passing through matter for the next few minutes before the shared electrical field wears off and returns them to normal corporality. The external shield will catch you if you phase right through the ship's floor, but you may need to swim back up. Others may find themselves suddenly craving company, as if the x'enuda's instinct to remain safe in a school is catching.
"All Wayfarers, please report to the docking bay!"
As you filter into the enormous cavern that makes up the docking bay of the Theorem, you see rows of smaller spacecraft. Some of them are sleek and light, like they'd be as free as a feather during aerial combat, while others are bulky and spacious. Many of them have designs in alien languages on them, or bizarre looking mascots, seemingly for good luck. As the occasional screen informs you, you are free to claim any one of the ships as your own, but first, Starling's Lament would very much like to give a presentation.
Past the rows of ships lays an expansive opening in the side of the Theorem, many stories high and wide, a shimmering forcefield the only thing between you and space. Beyond it, you can see the quickly fading shape of the planet and moons you left behind as the Theorem continues acceleration. It is in front of this that Starling's Lament has set up a large hologram of a star map.
As they start to explain once everyone is gathered, the map currently shows the region of space you are in. It is an enormous quadrant of multiple galaxies, some pinwheeled in shape, some circuler or tube-like. A line arcs across it, heading into what is clearly less-explored space, beyond the area colorfully marked as Alliance territory. Eventually, that line stops at a star, which then magnifies to reveal a six planet system, the second planet from the star circled.
This is your first objective: designation Epsilon-355.
There are many stories of which planets the Last Pilgrim has set foot upon, and yet, nobody has ever verified any of them. This, the Ascendants claim, is the closest match they have found for one of those planets in a scrap of story: a land of golden sand and shimmering glass, where pilgrimages track their way across the Golden Barrens desert. The planet is small and unassuming in the hologram, and the details next to it are scarce: relatively normal gravity, breathable atmosphere. More details will become available as the Theorem gets close enough for in-depth scans.
If there any notes of the Song to be found, they may yet be found in the Last Pilgrim's footprints.
Presentation nearly over, Starling's Lament directs you a series of tables that have neatly assembled packages of gear. Once you have picked your Division, you are welcome to claim the technological tools of its trade. You can also look at the spaceships available to claim, or even just watch out the docking bay door as you leave the planet behind and head deeper into space.
Welcome to the mission, Wayfarer.

Initiate
Instead of a mass driver, the ship will launch with an engine that is insanely large to Elster's perspective. That will lead to other things for her to review. A large engine calls for a large reactor. A large reactor means...
You'll regret this later.
Elster's attention turns on collecting her equipment. Engineering, of course. That's what a Penrose LSTR unit is for most of the time. Securing the scanner, the field testing kit, the multitool - well that's already going to account for half of the items the Rule of Six allows her to carry.
She looks up when she hears A2 speaks, expression barely shifting despite the way she focuses on the android. That's not a model she's familiar with. Obviously that should be expected, given everything she's seen since waking up here, but Elster isn't ready to consider it normal yet. She answers, an accent she was once told was cute lacing her voice.]
Is the equipment inappropriate?
no subject
It's just peachy.
[An eyeroll follows this. She looks up finally, eyes widening as she takes in this... android? Machine? A flash of a memory from 2B's data reflects back at her in vivid detail: that machine... thing hatching from a glowing cocoon to land in front of 2B and 9S in a wet and twisted heap of limbs.
The differences in this unit she clocks right away is enough to stop that paranoid train of thought before it gets going. Not unlike an android, but so unlike a YoRHa model or any Resistance model that she's ever seen, that she asks, without tact:]
Whoa. What are you supposed to be?
no subject
A woman with white hair.
A hole in the ground.
Remember our promise.
Her synthetic heart beats too fast. Nothing looks right, except for the pale figure before her, and in that moment who’s to say she’s even perceiving the correct figure. Then her programming crowbars her limbic system back into the correct order of operations.]
An LSTR-model Replika. Designated engineer for small scout vessel Penrose-512.
no subject
[So she's an android, maybe. Or close enough that A2 feels like she can sort of... understand what's going on with her.]
YoRHa Type Attacker, Number Two. A2. [She motions to herself.] Ever heard of "Earth?"
no subject
[A nod backs up her understanding of A2, even if they’re operating under different classification systems. But - Earth. Elster doesn’t know she’s been there, if under a different name and only in a different life.]
Humanity spread throughout the system from Vineta.
[Just saying the name, she thinks she can smell the ocean. It’s - important.]
Heimat is the current capital of the Eusan Nation. It is a moon circling a gas giant, fifth orbit in the solar system.
no subject
Did she want to meet them? Without thinking, her hand comes to her chest.] I see.
[...]
Bet it's not a surprise, but I've never heard of a Heimat or Eusan Nation. Guess everyone here is from somewhere else.
no subject
Elster watches A2's hand, and tries to be impassive.]
Not a surprise, given the welcome. Still, I'd grown accustomed to the idea there was nothing to find out there.
no subject
[She says it with a little frown. Were there more like YoRHa, stuck in some closed system?]
no subject
I was paired with a single Gestalt officer to explore outside the solar system.
[So she totally saw one before.
Elster doesn't try to describe who or what she might have seen after the crash. Aside from the differences in their terminology, the experience is hard to think about. Maybe that can be buried altogether.]
We didn't find a suitable planet to land on.
[The program was probably all propaganda.]
no subject
[Then, her gaze dims, the glow behind them flickering out. She looks down.] You didn't find them either. [Softly:] ... I'm sorry.
[Another mission without purpose. Why make them like this and then send them out to die alone? Humanity always seemed surrounded by each other. The bombed out "apartment complexes" held hundreds of families. She knew this from 2B's data. And yet they were left bereft. No families. No homes.]
no subject
It's fine.
[It isn't meant to be a lie...Maybe it's aspirational. Elster isn't fine, but she's operational, so she'll just have to be.
And she didn't miss:]
"Either?"
no subject
...]
We — I was created... to stop machines from overrunning the Earth to make it safe for humans again. "For the glory of mankind."
[Her frown deepens.] A lie. Just like everything else.
no subject
"For our great Nation."
[Her hands tighten before Elster starts to compose herself again. This isn't Eusan, and A2's mankind isn't here.]
But everything else? Something had to be true in all of that, didn't there?
no subject
The lies that her comrades had fought and died for. Was it a blessing that she knew the whole truth now, or a curse?
...]
It doesn't matter anymore. We're here now. Whatever happened before, the mission's changed.
no subject
Finding the Song.
Maybe we can finish this one.
[And then...she'll probably wake up again.]
no subject
There was no longer a need to return.]
Maybe. [It's hard to feel any semblance of comfort in this new place, so accustomed to betrayal and deception. To cycles. But maybe...] Guess we'll see.
no subject
[Elster echoes it. The Penrose is done for, so that mission is buttoned up. But she's certain there's something she's left unfinished. She still has to...]
I'll contact you if I notice a security issue.
[Divisions are divisions. Elster will pick up a gun if it comes down to it, but...it's better if she doesn't have to.]
no subject
Hm. Best not to think about it.] Yeah. Even without my sword, I can beat the crap out of anything you run into.
[It's said with cool confidence.]
no subject
Probably.
I can show you more of how to handle the field dressing kit, if you need.
[Uh oh! This is almost like people are going to end up trusting and relying on A2 again.]
no subject
I'll figure it out. [She adds, looking over her shoulder at Elster for a moment:] Thanks. See you around.
[Not if she has anything to do with it!]
no subject
[Elster gives her a short nod when A2 looks over her shoulder, then turns away herself. She has her own business to get to, lingering in the bay.]